July 31, 2022

Homes of the Future: A Q&A with Hussain Almossawi

Homes of the Future: A Q&A with Hussain Almossawi
In this interview, Maria talks with digital artist Hussain Almossawi about his latest project Homes

As a result of the COVID pandemic, many global creatives have showcased never-before-seen works in an attempt to share how life has changed since the pandemic began two years ago.

Hussain Almossawi is one such talented individual, who we have previously featured on Casper Magazine.  

Starting out by designing desktop wallpapers of NBA and American Football players, as well as other major brands like Pepsi and Samsung, Almossawi has explored digital art since high school. Mossawi Studios, a Brooklyn-based studio that combines CGI, VFX, and Product Design, serves as a showcase for his multidisciplinary team's work. Rather than just finding a good solution, Almossawi likes to experiment with several formats before settling on the perfect one.

Using various formats of renders and CGI, Hussain and his team have created a futuristic visions of houses in their latest project, Homes of the Future.

His designs are part of nature, yet stand out from it somehow.

We discuss Hussain's futuristic designs, the effect of the pandemic on his designs, and the role CGI will play in design in the future.

What inspired you to develop this project, and how did it come to be? 

As an Industrial Designer and CGI Artist, I have a great passion and interest for architecture. I find the space that we choose to live and identify with plays a huge role in our creative output and how much we keep inspired and motivated around the clock. In this series, I approached architecture with my industrial design mindset, and as with any product I work with, I try to set a style framework that is about being modern, minimal, and futuristic. The simple minimal houses were also placed in different environments, some realistic and some not, but with CGI, the sky is the limit when it comes to imagining how something looks and where it exists.

How do you think CGI will help the future of architectural design and construction? 

CGI is one of the strongest, if not the strongest tool we have to bring our ideas to life with extreme realism. Creating concepts is a crucial part of any innovative process, whether it be aesthetics, function, or materials. Having a starting point where there is no right or wrong, and just pushing for some of your ideas, lead their way down a path of opening new doors and allowing designers to ask the right questions, which is where innovation is born. With CGI, it’s also much easier to communicate an idea, and whenever I'm working on any idea, be it architecture or a product, CGI is an amazing tool for me to concept and ideate, create quick iterations and variations of an idea, spin it around and play with the lines, until I reach my final outcome. I do sketch traditionally as well, which is an amazing tool as well, but the speed you can iterate in with CGI it’s just incomparable.

I'm blown away by the conceptualisation and the realistic rendering. Were you influenced by the COVID pandemic in your designs? In your opinion, how has technology affected the way we live and work?

COVID has definitely influenced and affected the way we live and work; a lot of companies have transitioned to a work-from-home setup, and a lot of businesses have shifted and relied on running their teams virtually instead of physically within the company’s walls. Hence, the homes we live in now serve as a bigger role in our lives and making sure they inspire us to give our best is really important. When it comes to technology, from the design software to the communication tools we use, they keep on pushing to give us more and better speed and efficiency and create less friction in our process, which is extremely important for creatives. The faster and more accessible things around us get, the better we can work and enter our flow state of giving nothing but pure focus and creativity.

The models are all so different yet capture so many facets of nature through their design. I noticed that your designs have incorporated a lot of glass and curved facades; what did you hope to achieve with this? 

That is more of a personal aesthetic that I enjoy and am fascinated by. The big windows and glass reflect the nature and environment around it, creating a beautiful harmony between the physical architecture model, and from the inside, it opens up an amazing view of limitless inspiration to be enjoyed. Again, everything goes back to my framework of keeping things minimal, modern, and futuristic, and I start to conceptualize and design within those keywords. Sometimes the designs could get a bit more daring than others, like the round home, and some could be leaning towards the minimalistic look, so it's all about exploring and playing around, and seeing what could work and what doesn't.

Finally, which one of your designs is a favourite and why?

There are certain elements in each that I gravitate towards, but if I had to choose a favorite, it would be a tie between "Private Villa in the Woods" and "Dreamers Valley". They both have a nice balance between the amount of glass and wood/concrete, and have a distinctive shape that could be really cool and inspiring to live and work in. The Dreamers Valley is also elevated through nature and standing on a cliff, which I find to be a super cool feature. Now, what can be done or can't – that's a whole different question.

For more on Digital Artist Hussain Almossawi read Constantly Creating: An Interview with Digital Artist Hussain Almossawi



We look forward to featuring award-winning designer and author Hussain Almossawi new book called THE INNOVATOR'S HANDBOOK.

Created to help designers and creatives harness their fire, flex their courage, and supercharge their ideas to design remarkable products, services, and experience pre-order your copy here.

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Homes of the Future: A Q&A with Hussain Almossawi